Resources & Crafting Guides
Refining, cooking and the crafting chains behind everything else, plus the resource and item reference.
5 guides in this category.
Almost everything in No Man’s Sky is a crafting chain that terminates in something you can sell, install or eat. Refining is the backbone: a Portable Refiner early, industrial refiners at a base later, and a set of input ratios that turn cheap surface materials into expensive ones. Chlorine doubling is the classic example and still the fastest early money in the game, and it works because refining is a multiplier rather than a conversion.
Cooking sits alongside it and is worth more than its reputation suggests. The Nutrient Processor turns creature products and flora into dishes that sell for nanites at the Cronus terminal on the Space Anomaly, and the economics are counterintuitive: elaborate recipes do not pay proportionally more, payouts flatten near 100 nanites per dish, and repeating one dish hits diminishing returns quickly. Variety beats complexity.
This category holds the reference material as well as the explainers — the refiner recipe reference, the resource and item index, and the crafting basics that the rest of the site assumes you know. A note on scope, because it matters for what you should expect: the recipe pages here are curated rather than exhaustive. They cover the chains that are actually worth running rather than transcribing every combination in the game, and where a figure could not be verified against a source, the page says so instead of guessing.
Start here
No Man's Sky Resources & Crafting Guide (2026)
Master gathering, refining, and crafting in No Man's Sky. Learn where to find core resources and turn raw materials into Units, fuel, and gear.