Multi-Tools Guides
Multi-tool types and classes, where to find S-class and Sentinel tools, and the weapon loadouts worth building.
6 guides in this category.
The multi-tool is the single most upgraded object in a long No Man’s Sky save, and the one players most often settle for. The starting tool is deliberately poor, replacements are cheap or free, and the difference between a default pistol and a well-built S-class rifle is not incremental — it is the difference between mining an Activated Indium deposit in a minute and mining it in ten.
Type sets the ceiling. Pistols run roughly 9 to 18 slots, Rifles reach the highest slot counts, Royal tools are fixed at 20 with distinctive damage characteristics, Sentinel tools sit in the high range with supercharged slots already placed, and Atlantid staves are the only ones you assemble part by part. Class then multiplies that, and every type expands as you spend nanites at a Space Station terminal.
The thing that decides your damage output, though, is layout rather than selection. Upgrade modules cap at three per technology, and adjacency bonuses mean a correctly grouped set of three beats a scattered set of five. Supercharged slots multiply whatever sits in them, so putting a general module in one is a waste of the best real estate on the tool. These guides cover where to find each tool type, how to reroll for the class you want, and which loadouts are worth building once you have the tool.
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No Man's Sky Multi-Tool Guide (2026)
Master every multi-tool type and class in No Man's Sky. Learn how to find S-class tools, upgrade efficiently, and unlock Sentinel and Atlantid weapons.