Part of the Exocraft Series:

Quick Answer

  • The Colossus is the largest Exocraft: a six-wheeled hauler built around cargo capacity.
  • Its reason to exist is inventory. It carries more than any other Exocraft, which is what makes manual mining runs viable.
  • Blueprints come from the Construction Research Station on the Space Anomaly for Salvaged Data.
  • It mounts a Mining Laser, so it extracts and stores in one vehicle — no shuttling back to a ship.
  • It is slow and clumsy on rough terrain. On flat ground it is fine; on cliffs it is useless.
  • It pairs naturally with the Exocraft Signal Booster for locating deposits before you drive to them.
  • If you are hauling anything in bulk by hand, this is the vehicle. If you are not, the Roamer does everything else better.

Overview

The Colossus solves one problem and solves it completely: you have found a lot of something and you cannot carry it.

That sounds narrow, and it is — but the problem comes up constantly in the mid-game, before automated extraction is running and while you are still gathering materials by hand for base parts, refining chains and technology. In that window the Colossus is the difference between one trip and five.

It is also the Exocraft that ages out fastest. Once you have Mineral Extractors and Supply Depots feeding you passively, manual hauling largely stops, and the Colossus goes into the Geobay and stays there. That is not a criticism — it is a vehicle with a clear window of usefulness.

How to Unlock the Colossus

Standard Exocraft route:

  1. Buy the Colossus Geobay blueprint at the Construction Research Station on the Space Anomaly using Salvaged Data.
  2. Build the Geobay at a base.
  3. Unlock the Exocraft Summoning Station so you can call it anywhere rather than driving from home.

Blueprints can also come from an Exocraft Technician if you have built an Exocraft Terminal at a base or on your freighter.

The Summoning Station is the upgrade that makes the Colossus practical. Without it, a hauler parked at your base is not much use at a deposit three systems away.

The Cargo Case

The Colossus has the largest inventory of any Exocraft, and unusually for this site we are going to show you a number we could not fully pin down.

Exocraft Technology Cargo Class
Colossus 30 42 (see below) III
Roamer 28 28 I
Nautilon 28 28 I
Minotaur 28 28 I
Nomad 26 16 II
Pilgrim 26 16 II

The Colossus cargo figure is disputed and we are not going to pretend otherwise. The community wiki lists 42 cargo slots. Other current sources list 50. Both agree on 30 technology slots, and both agree the Colossus is comfortably the largest. We have published 42 because it is the figure that sits in a consistent table alongside every other Exocraft, but if you count your own and get 50, that is the discrepancy and not a mistake on your part.

What is not in dispute: the Colossus carries roughly 50% more cargo than a Roamer or Minotaur and nearly three times a Nomad, and that capacity changes how mining sessions work.

Without it, a mining run is: fill Exosuit, fill ship, fly home, unload, return. With it, you drive to a deposit, extract until the Colossus is full, and make one trip.

Where that matters most:

Important limitation: Exocraft inventories are fixed. There is no way to add slots to any Exocraft, on any of them, at any class. Whatever the Colossus starts with is what it has permanently, which is precisely why starting large is its whole value proposition.

Technology and cargo are separate tabs, as on your ship: upgrade modules go in the 30 technology slots and do not eat into the cargo slots. The three supercharged slots sit in the technology tab and are worth roughly 25% to 50% on whatever module occupies them, per the supercharged slot figures.

Upgrades Worth Installing

Upgrade Why
Colossus Mining Laser Extract and store in the same vehicle. The upgrade that makes it a mining platform rather than a truck.
Exocraft Signal Booster Locates resource deposits and points of interest from the vehicle. Stops you driving blind.
Megawatt Heater / drive upgrades Improves the sluggish handling as much as it can be improved.
Icarus Fuel System Fuel efficiency, which matters on the long drives this vehicle is built for.

The Exocraft Signal Booster deserves particular attention because it changes the workflow. Rather than scanning on foot with the Analysis Visor and then fetching the vehicle, you scan from the driver's seat and drive straight there.

The Handling Problem

The Colossus is the slowest Exocraft in the game, and the numbers are not close:

Speed Value
Base ~11.9 u/s
Fully upgraded ~22.8 u/s
Boosting ~34.4 u/s
Boosting, supercharged engine ~40 u/s

It is slow, wide and bad at hills. Specifically:

  • Steep terrain stops it. Where the Minotaur walks up a cliff, the Colossus turns around.
  • It is not a travel vehicle. For getting somewhere quickly, the Nomad or Roamer are far better.
  • It is not a racer. Do not bring it to race tracks.
  • It offers no hazard immunity. Unlike the Minotaur, extreme weather still drains your protection while driving.

Choose it when the terrain is open and the job is volume. Choose something else otherwise.

When the Colossus Stops Being Necessary

Worth planning for, because it saves you building infrastructure you will not use:

Once you have Mineral Extractors on hotspots feeding Supply Depots, bulk manual mining largely ends. Resources accumulate while you are elsewhere, and you collect from a depot rather than a deposit. At that point the Colossus's cargo advantage no longer has a job.

The transition point is roughly when you can afford a proper industrial extraction base. Before it, the Colossus saves real time. After it, the Colossus is a vehicle you keep for nostalgia.

FAQ

How do I unlock the Colossus?

Buy the Colossus Geobay blueprint at the Construction Research Station on the Space Anomaly with Salvaged Data, then build the Geobay at a base.

Does the Colossus have the biggest inventory?

Yes — it is the largest-capacity Exocraft, which is its main reason to exist.

Can I add inventory slots to the Colossus?

No. Every Exocraft has a fixed inventory that cannot be expanded, on any vehicle. What the Colossus starts with is what it has permanently.

How many slots does the Colossus have?

30 technology slots, which every source agrees on. The cargo count is listed as 42 by the community wiki and 50 by some other current sources; we have not been able to reconcile them. Either way it is the largest Exocraft inventory in the game by a wide margin.

Can the Colossus mine?

Yes, with the Colossus Mining Laser installed. Combined with its capacity, that makes it a self-contained mining platform.

Colossus or Minotaur?

Colossus for volume on open terrain. Minotaur for hostile weather, steep ground and combat. They do genuinely different jobs.

Does the Colossus protect me from hazards?

No. Only the Minotaur provides environmental immunity. Extreme weather still drains hazard protection in a Colossus.

Is the Colossus worth building late-game?

Not especially. Once automated extraction is running, bulk manual hauling stops being part of the game.

Key Takeaways

  • The Colossus exists for cargo capacity — the largest of any Exocraft, and fixed like all of them.
  • Unlock it at the Construction Research Station with Salvaged Data, then get the Summoning Station.
  • The Mining Laser and Exocraft Signal Booster together turn it into a find-extract-store loop in one vehicle.
  • It is slow, wide and defeated by hills, and gives no hazard protection.
  • Its window is the mid-game, before Mineral Extractors and Supply Depots make manual hauling obsolete.