Part of the Tips & Tricks series:

Quick Answer

  • No Man's Sky mods on PC are PAK files that you drop into GAMEDATA/PCBANKS/MODS inside your install folder.
  • The game ignores that folder until you delete (or rename) DISABLEMODS.TXT, which sits in PCBANKS.
  • Nexus Mods hosts the large majority of the community's work, including the tools modders use to build PAK files.
  • Mods are entirely unsupported by Hello Games. Nothing about them is guaranteed to survive a patch.
  • Game updates break mods routinely, sometimes every single time. Back up your saves and clear the MODS folder before you patch.
  • There is no mod support on PlayStation, Xbox, Switch, or Mac App Store builds.
  • Keep mods out of multiplayer sessions and Expeditions unless you know exactly what a mod touches.

Overview

Before installing anything: back up your save. Mods built against an older build are the leading cause of saves that will not load, and the fix is a folder copy you make beforehand. The save backup and recovery guide covers it.

Modding No Man's Sky is unusually simple to set up and unusually easy to get wrong. There is no official mod loader, no Steam Workshop integration, and no versioning system telling you whether the file you downloaded matches the build you are running. You copy a file into a folder, delete a text file, and the game loads it. That low barrier is why the scene is large, and also why so many players end up on the forums with a crash-on-load or a save that behaves strangely after an update.

The mechanics worth internalizing are the failure modes, not the installation steps. Mods override the game's internal data tables. When Hello Games ships a patch that changes those tables, an old mod either does nothing, corrupts the UI, or hard-crashes the executable. Treating mods as disposable and your saves as precious is the entire discipline.

How PC Mods Actually Work

The game packs its data into PAK archives. A mod is a modified copy of one or more of those archives, containing edited versions of the game's MBIN files: the binary tables that define recipes, inventory sizes, ship stats, colors, weather, and nearly everything else that is not code.

Your install folder is typically:

  • Steam: steamapps/common/No Man's Sky/GAMEDATA/PCBANKS
  • GOG: GOG Galaxy/Games/No Man's Sky/GAMEDATA/PCBANKS
  • Game Pass / Microsoft Store: a protected WindowsApps path where the MODS folder may be read-only or inaccessible depending on your setup

Inside PCBANKS you will find a MODS folder (create it if it is missing) and a file named DISABLEMODS.TXT. That file is a switch. While it exists, the engine skips the MODS folder entirely. Delete it, or rename it to something like DISABLEMODS.TXT.bak, and PAK files in MODS get loaded on top of the base data.

Renaming rather than deleting is the better habit. Every major update restores DISABLEMODS.TXT, which is your reminder that the game has changed underneath you.

Conflicts

Two mods that edit the same MBIN will not merge. Whichever loads last wins, and the other one's changes silently vanish. Load order follows filename order, so modders often prefix files with _ or AAA_ to force priority. If two mods both rewrite, say, the ship inventory tables, you need a merged version from one of the authors rather than both PAKs sitting in the folder.

This is the single most common cause of "the mod isn't working" reports. Install one mod at a time and launch the game between each one.

Where to Get Mods

Nexus Mods is the primary host for No Man's Sky. It carries the mod pages, changelogs, comment threads where players report breakage after an update, and the community toolchain (MBINCompiler and the AMUMSS script system) that authors use to rebuild PAK files against a new game version.

Before downloading anything, check the mod page for the game version it was built against and read the recent comments. A mod last updated two major patches ago is a coin flip at best. Stick to authors who post version tags, and avoid files reuploaded to random file-hosts or bundled with installers you cannot inspect. Use the official host and the author's own uploads.

Common Mod Categories

Quality-of-life. Faster scanning, removal of the tutorial gates, larger stack sizes, quieter warning audio, reduced launch fuel cost. Many of these overlap with settings the game now ships natively, so check the built-in quality-of-life options and custom difficulty sliders first. Anything you can achieve in the options menu will never break on patch day.

Visual. Reshade presets, sky and cloud rewrites, atmospheric scattering tweaks, HUD declutter, first-person camera adjustments. These are generally the safest category because they rarely touch save data, though they break loudly and visibly when the underlying tables shift.

Inventory and economy. Expanded slot counts, rebalanced trade prices, adjusted refiner ratios, cheaper crafting. These are the riskiest. They alter numbers your save file references, and removing them later can leave you with an inventory configuration the base game does not expect. If you have run a big slot-expansion mod and then delete it, items in slots that no longer exist can be lost.

Gameplay overhauls. Full rebalances of combat, Sentinels, and progression. Ambitious, heavily update-sensitive, and best treated as their own dedicated save.

The Safe Install Workflow

Step Action
1 Back up your entire save folder (%APPDATA%/HelloGames/NMS) to a separate drive or cloud folder.
2 Verify game files through Steam or GOG so you start from a clean, unmodded install.
3 Open GAMEDATA/PCBANKS and create the MODS folder if it does not exist.
4 Rename DISABLEMODS.TXT to DISABLEMODS.TXT.bak instead of deleting it.
5 Copy one PAK file into MODS. Do not unzip archives into subfolders; the PAK itself goes in MODS.
6 Launch the game and confirm it loads and the mod behaves as described.
7 Add the next mod and repeat. Note filenames so you can identify conflicts later.
8 Before any game update, empty the MODS folder and restore DISABLEMODS.TXT.
9 After the update, wait for mod authors to post rebuilt versions rather than reusing old PAKs.

Step 8 is the one people skip, and it is the one that costs them a save.

Updates Will Break Your Mods

Hello Games patches No Man's Sky often, including hotfixes days apart. Every one of those patches can change MBIN structures. An outdated PAK loaded against a new build produces anything from missing text and blank menus to an instant crash at the title screen.

The fix is procedural, not technical. Before you press update, move your PAK files somewhere outside the game directory and put DISABLEMODS.TXT back. Launch vanilla once and confirm your save loads correctly. Then check Nexus for rebuilt versions of what you were running. Mod authors usually need a few days after a major update, and some never return.

If the game crashes on load after a patch, the MODS folder is the first thing to empty. If it still crashes, verify your game files.

Multiplayer, Expeditions, and Achievements

Mods run locally. Other players do not download yours, which means a modded client can desync from a session, display things incorrectly, or behave in ways that visibly disrupt a group. Visual-only mods are usually harmless in a friend's game. Anything altering item values, spawns, or economy has no place in a shared session or in someone else's base. If you are joining others, run clean, and read the cross-save and cross-platform guide before mixing modded PC saves with anything you sync elsewhere.

Expeditions deserve the same caution. Milestone progress and reward delivery run against community events and server-side checks, so an inventory or economy mod can produce results the expedition logic does not expect. Run Expeditions on a clean install, then go back to your modded save afterward.

Achievements are not blocked by mods, since the game does not detect them. Unlocking things through mods that trivialize progression still counts on Steam, which is a personal choice rather than a technical restriction. If you are chasing the full list properly, the achievements and trophies guide covers what each one actually requires.

FAQ

Are mods allowed?

Hello Games has never blocked or acted against PC modding, and the community has been building on the game since launch. That tolerance is not the same as support. Bug reports from a modded install will not be investigated, and nothing about mod compatibility is a commitment the studio has made.

Do mods disable achievements?

No. Steam achievements continue to unlock normally with mods installed, because there is no mod detection. Whether a shortcut-heavy mod makes an achievement meaningful is up to you.

Do mods work on console?

No. PlayStation, Xbox, Switch, PS VR2, and the Mac App Store version have no mod support of any kind, and there is no supported route to add it. Modding is PC only, on Steam and GOG installs where you can reach the game directory.

Will an update break my mods?

Assume yes. Major updates almost always break something, and even hotfixes can invalidate a PAK. Clear the MODS folder before every patch and reinstall only rebuilt versions afterward.

Can a mod corrupt my save?

Directly, rarely. Indirectly, yes. Mods that change inventory sizes or item definitions leave a save expecting data the vanilla game no longer provides, and removing them can lose items. Back up your save folder before installing anything and keep a copy from before your first mod.

Key Takeaways

Build the routine before you build the mod list. A save backup on a separate drive, a DISABLEMODS.TXT.bak you rename rather than delete, and a text note of which PAK files you are running turns every future update from a recovery job into a five-minute task.

The pre-patch sequence is fixed: pull every PAK out of MODS, restore DISABLEMODS.TXT, update, launch vanilla, confirm your save loads, then reinstall mods one at a time from rebuilt versions only. Never carry an old PAK across a version boundary because it "probably still works."

Match the mod to the save. Keep a vanilla profile for Expeditions, multiplayer sessions, and anything you sync across platforms, and keep the modded install as a separate, expendable playthrough. When something goes wrong, empty MODS first and verify game files second, before assuming the problem is anywhere else.