Part of the Tips & Tricks series:
- Tips & Tricks Guide Hub: Start here.
- No Man's Sky Updates: What's New: Where Remnant sits in the release timeline.
Quick Answer
- Remnant is update 6.2, released 11 February 2026 on PlayStation, Xbox, PC, Nintendo Switch, and Nintendo Switch 2.
- The headline addition is the Gravitino Coil, a gravity-manipulation module for your Multi-Tool that grabs large objects so you can fling, toss, or carefully carry them.
- The same module works as a ballistic weapon. Heavy objects held in the gravity field become projectiles.
- Remnant added a large-scale industrial waste salvaging system tied to scrap worlds.
- The Colossus Exocraft was significantly expanded with customisation modules, new technologies, and a dedicated waste-processing loop that leans on hauling.
- A Remnant Expedition ran alongside the update, and patch 6.22 (full version 6.022.000) followed in February 2026 with fixes for Remnant Exocraft and Gravitino Coil issues.
Overview
Remnant is the update that gave No Man's Sky a physics toy and then built an economy around it. The Gravitino Coil sits in your Multi-Tool and lets you pick up things that were previously scenery. That single change reframes a lot of the game's clutter, because scrap worlds arrived at the same time and turned industrial waste into something you are meant to collect at scale.
The rest of the update supports that loop. The Colossus, long the least interesting Exocraft to most players, got customisation modules, new technologies, and a waste-processing role that finally justifies its cargo capacity. Around all of that, Hello Games shipped a limited-time expedition and a broad round of performance, multiplayer, UI, and bug work.
What Remnant Added, and When
Remnant landed on 11 February 2026 as version 6.2, simultaneously across every current platform. That includes both Nintendo Switch and Nintendo Switch 2, which matters if you play handheld and are used to waiting. If you are unsure which build your machine runs, the platforms and versions guide explains how the versions line up.
A follow-up patch, 6.22 (full version number 6.022.000), arrived later in February 2026. It addressed issues with the Remnant Exocraft content and with the Gravitino Coil specifically. If you played in the first days after launch and hit odd behaviour with either, you were probably running into something that patch fixed.
| Feature | What it is | Why it matters |
|---|---|---|
| Gravitino Coil | A gravity-manipulation module for the Multi-Tool | Lets you grab, carry, and throw large objects, and use them as weapons |
| Scrap worlds | Planets built around industrial waste | The setting for large-scale salvaging |
| Industrial waste salvaging | A dedicated salvaging system at large scale | Turns debris into a repeatable activity rather than scenery |
| Colossus expansion | Customisation modules, new technologies, waste processing | Gives the biggest Exocraft an actual job |
| Remnant Expedition | Limited-time expedition run alongside the update | Structured introduction plus exclusive rewards |
| Performance and fixes | Optimisation, multiplayer, UI, bug fixes | Smoother Exocraft, Corvettes, rendering, stability, missions |
The Gravitino Coil in Detail
The Gravitino Coil is a Multi-Tool module, not a ship part and not an Exocraft technology. It goes in your Multi-Tool alongside your mining beam and your weapons, so it competes for the same inventory space as everything else you carry. If your Multi-Tool is already full of upgrade modules, expect to do some rearranging. The Multi-Tool guide hub covers loadouts in general, and the supercharged slot guide is worth a read before you commit slots to anything new.
What it does is straightforward once you have used it. Point at a large object, grab it with the gravity field, and it comes off the ground. From there you have three broad options. You can fling it, sending it away at speed. You can toss it, which is the gentler version and useful when you want something to land somewhere specific rather than shatter. Or you can carry it carefully, moving with the object suspended in front of you, which is how you move things you actually want to keep intact.
The second use is combat. An object held in the field is a projectile, and heavy objects hit accordingly. That makes the Coil a weapon in any situation where there is loose mass nearby, which on a scrap world is most of the time. It is a genuinely different feel from the standard Multi-Tool weapons: no ammunition concerns, but total dependence on what is lying around you.
Exact unlock requirements and build costs are best checked in game, since they can shift with patches and vary by save progression. The same goes for the precise handling limits, meaning how heavy an object can be before the field struggles. There is no substitute for grabbing a few things and seeing what moves.
Scrap Worlds and the Salvaging Loop
Remnant introduced a large-scale industrial waste salvaging system tied to scrap worlds. These are the places where the Gravitino Coil stops being a novelty. Instead of a single crashed freighter with a handful of containers, you are dealing with industrial waste at volume, and the salvaging is built to match that scale.
The loop rewards a different mindset from ordinary resource gathering. Mining is about finding a deposit and holding the trigger. Salvaging on a scrap world is about sorting, moving, and hauling, which is why the Coil and the Colossus arrived in the same update. You spot something worth taking, you lift it, and then you have a transport problem to solve.
Specific salvage item names, their values, and their weights are best confirmed in game. They vary by what you find and Hello Games has adjusted balance in patches before. For general item lookups, the resources and items index is the place to start, but treat anything you read about scrap-world specifics as something to verify against your own save.
The Colossus Expansion
The Colossus was always the Exocraft with the most cargo space and the least reason to use it. Remnant changed that with customisation modules, new technologies, and a waste-processing gameplay loop built around the vehicle. Hauling is a core part of it.
This is the practical consequence: if you are salvaging seriously, the Colossus is your working vehicle rather than the one you built for the achievement. Volume matters when the activity is defined by moving large quantities of industrial waste, and the processing loop means the Colossus is not only carrying material but doing something with it. Players who default to the Nomad or the Pilgrim for speed will want to rethink that on a scrap world, where you are not trying to cross terrain quickly so much as move a lot of mass efficiently.
If you have not built one, or you built one years ago and forgot where you parked it, the Exocraft guide covers summoning, geobays, and upgrades. Which specific Colossus modules and technologies are worth slotting first depends on how you play, and the in-game descriptions are the reliable source for what each one does.
The Remnant Expedition
A Remnant Expedition ran alongside the update. Expeditions in No Man's Sky are limited-time, milestone-driven runs on a fresh save, and they usually double as a guided tour of whatever the update introduced. That was true here.
If you missed the live window, that is not necessarily the end of it. Hello Games has re-run past expeditions, and the expedition archive tracks which ones have come back and what they offered. Check the archive rather than assuming a given expedition is gone forever.
Performance, Fixes, and One Casualty
Remnant shipped major performance optimisations alongside multiplayer improvements, UI refinements, and bug fixes. The fix list spanned Exocraft, Corvettes, rendering, stability, and missions. If you had been living with a specific annoyance in any of those areas since Voyagers, there is a reasonable chance Remnant addressed it.
One change is worth flagging because it surprises people. The Myth Beacon curiosity stopped functioning as of the Remnant release. It still sits in your inventory, but it is a keepsake now rather than a working item. If you were holding one for a purpose, that purpose is gone, and there is no point hunting for a workaround.
FAQ
What is the Gravitino Coil?
A gravity-manipulation module for the Multi-Tool, added in the Remnant update. It grabs large objects so you can fling them, toss them, or carry them carefully. It also functions as a ballistic weapon, because a heavy object held in the field becomes a projectile.
When did the Remnant update release?
11 February 2026, as update 6.2. A follow-up patch, 6.22 (full version 6.022.000), arrived later in February 2026 and fixed Remnant Exocraft and Gravitino Coil issues.
Is Remnant on Switch?
Yes. Remnant released on all current platforms at once: PlayStation, Xbox, PC, Nintendo Switch, and Nintendo Switch 2.
What are scrap worlds?
Planets tied to the large-scale industrial waste salvaging system that Remnant introduced. They are where the salvaging loop, the Gravitino Coil, and the Colossus all come together. Specific details about what you find there are best checked in game.
Do I need the Colossus?
The Colossus received a significant expansion in Remnant, including customisation modules, new technologies, and a waste-processing loop that involves hauling. If you intend to salvage at scale, it is the Exocraft the update was designed around.
Key Takeaways
- Get the Gravitino Coil first, before you go looking for scrap worlds. The salvaging content assumes you can lift things, and exploring a scrap world without it is mostly sightseeing.
- Plan your Multi-Tool inventory before installing it. The Coil takes space on a tool you have probably already optimised, so decide what it displaces rather than discovering the problem mid-run.
- Treat the Coil's combat use as situational rather than a replacement weapon. It is strong where loose mass is abundant and useless where it is not, which makes it a scrap-world tool more than a general-purpose one.
- Build or retrieve the Colossus before committing to a serious salvaging session. Hauling capacity is the bottleneck in that loop, and the update's Colossus additions exist to solve exactly that.
- Make sure you are on 6.22 or later. The first-week Gravitino Coil and Exocraft issues were patched, and a lot of early confusion about how the Coil behaves traces back to bugs rather than design.