Part of the series: Making Units Fast

Quick Answer

  • Both the Stasis Device and the Fusion Igniter sell for 15,600,000 units each, making them the most valuable craftable trade goods in the game.
  • Each is a deep crafting chain built from plant crops, atmospheric gases, mined minerals, and refined alloys.
  • Blueprints for every component can be purchased from the Synthesis Laboratory aboard the Space Anomaly using Nanite Clusters.
  • The Stasis Device is generally considered the easier starting point; the Fusion Igniter shares some of its infrastructure but has a different alloy chain and a harder-to-source ingredient (Fungal Mould in large quantities).
  • A well-optimized farm running both products can yield dozens of devices per harvest cycle, potentially hundreds of millions of units per day.
  • Setup takes real effort: expect to spend several hours building farms, unlocking blueprints, and learning the crafting trees, but the payoff is the highest repeatable income in the game.
  • Running both products simultaneously is more efficient than choosing one, because they share several of the same intermediate components.

Overview

If you've ever browsed the Galactic Trade Network and spotted an item worth over 15 million units, chances are you were looking at a Stasis Device or Fusion Igniter. These two Advanced Products sit at the very top of No Man's Sky's crafting economy. They can't be found lying around. They have to be built, component by component, from a sprawling tree of intermediate materials.

What makes them so powerful is also what makes them demanding: every ingredient has to come from somewhere, and the raw inputs are spread across multiple planet types. Farming those inputs with a purpose-built base turns a tedious gathering run into a near-automated printing press for units.

For players who are still building their first base or upgrading their suit, the No Man's Sky Base Building Guide (2026) and No Man's Sky: How to Get More Inventory Slots are recommended reading before diving into this level of production.


The Crafting Trees

Stasis Device (15,600,000 units)

The Stasis Device is assembled from three top-level components: a Quantum Processor, a Cryogenic Chamber, and Iridesite.

Quantum Processor

  • Requires: Circuit Board + Superconductor
    • Circuit Board: Heat Capacitor (100x Frost Crystal + 200x Solanium) + Poly Fibre (100x Cactus Flesh + 200x Star Bulb)
    • Superconductor: Semiconductor + Enriched Carbon
      • Semiconductor: Thermic Condensate + Nitrogen Salt
      • Thermic Condensate: 250x Sulphurine + 50x Condensed Carbon
      • Enriched Carbon: 250x Radon + 50x Condensed Carbon
      • Nitrogen Salt: 250x Nitrogen + 50x Condensed Carbon

Cryogenic Chamber

  • Requires: Living Glass + Cryo-Pump
    • Living Glass: Lubricant (50x Faecium + 400x Gamma Root) + 5x Glass (200x Frost Crystal)
    • Cryo-Pump: HoT Ice + Thermic Condensate
      • HoT Ice: Enriched Carbon + Nitrogen Salt

Iridesite

  • Requires: Aronium + Magno-Gold + Grantine
    • Aronium: 50x Paraffinium + 50x Ionised Cobalt
    • Magno-Gold: 50x Phosphorus + 50x Ionised Cobalt
    • Grantine: 50x Dioxite + 50x Ionised Cobalt

Key bottleneck: Gamma Root (400x per device) and the three atmospheric gases (Sulphurine, Radon, Nitrogen: 250x each per intermediate, plus Condensed Carbon throughout). Total Frost Crystal needed is 300x (100x for Heat Capacitor, 200x for Glass).


Fusion Igniter (15,600,000 units)

The Fusion Igniter is assembled from three top-level components: a Quantum Processor, a Portable Reactor, and Geodesite.

The Quantum Processor is identical to the one used in the Stasis Device. The unique components are:

Portable Reactor

  • Requires: Liquid Explosive + Fusion Accelerant
    • Liquid Explosive: Acid + Unstable Gel
      • Acid: 200x Fungal Mould + Condensed Carbon
      • Unstable Gel: 50x Faecium + Condensed Carbon
    • Fusion Accelerant: Organic Catalyst + Nitrogen Salt
      • Organic Catalyst: Thermic Condensate + Nitrogen Salt
      • (Both draw on the same gas inputs as the Quantum Processor)

Geodesite

  • Requires: Herox + Dirty Bronze + Lemmium
    • Herox: 50x Ammonia + 50x Ionised Cobalt
    • Dirty Bronze: 50x Pyrite + 100x Pure Ferrite
    • Lemmium: 50x Uranium + 100x Pure Ferrite

Key bottleneck: Fungal Mould (600x per device) and the alloy inputs: Ammonia, Pyrite, and Uranium require visits to toxic, scorched, and radioactive worlds respectively.


Side-by-Side Comparison

Factor Stasis Device Fusion Igniter
Sale value 15,600,000 units 15,600,000 units
Top-level components Quantum Processor, Cryogenic Chamber, Iridesite Quantum Processor, Portable Reactor, Geodesite
Unique hard ingredient 400x Gamma Root 600x Fungal Mould
Alloy chain Iridesite (Paraffinium, Phosphorus, Dioxite) Geodesite (Ammonia, Pyrite, Uranium + Pure Ferrite)
Shared with other device Quantum Processor, 3 gases, Condensed Carbon Quantum Processor, 3 gases, Condensed Carbon
Recommended for beginners Yes After Stasis Device is running

Both devices share the Quantum Processor crafting chain and all three atmospheric gas inputs. Once you've built farms for those shared components, adding the second product costs relatively little extra effort.


Getting the Blueprints

Every blueprint in the crafting tree, including the top-level items and all intermediates, can be purchased from the Synthesis Laboratory inside the Space Anomaly. Each blueprint costs Nanite Clusters. If you need Nanites, the No Man's Sky: How to Get Nanites Fast guide covers the fastest methods.

Alternatively, blueprints can drop from Manufacturing Facility terminal puzzles, though this is slower and less reliable because the reward is a random draw from everything you have not yet learned. The manufacturing facilities and operations centres guide covers charting and breaching them. The Synthesis Lab is the recommended path.

For the Stasis Device, you need blueprints for: Stasis Device, Quantum Processor, Circuit Board, Superconductor, Semiconductor, Cryogenic Chamber, Living Glass, Cryo-Pump, Iridesite, and its three alloys (Aronium, Magno-Gold, Grantine). For the Fusion Igniter, add: Fusion Igniter, Portable Reactor, Liquid Explosive, Fusion Accelerant, Geodesite, and its three alloys (Herox, Dirty Bronze, Lemmium). Plan to spend a meaningful amount of Nanites across all sub-components.


Building the Farm

Step 1 — Choose a Base Location

You'll need to build on multiple planets since the plant crops grow on different world types. Most players build one central crafting base and several satellite crop farms on different planets, connected via teleporters. See No Man's Sky Teleporters & Base Networking Guide for how to link them.

Alternatively, place all hydroponic trays inside a single base (power-hungry but convenient) using Large Hydroponic Trays, which can grow any species regardless of planet type.

Step 2 — Set Up Plant Farms

The key crops and their native worlds:

Crop Native World Type Used In
Gamma Root Radioactive Stasis Device (Living Glass)
Frost Crystal Frozen Stasis Device (Circuit Board, Living Glass)
Solanium Scorched Both (Circuit Board)
Cactus Flesh Desert Both (Poly Fibre)
Star Bulb Lush / Paradise Both (Poly Fibre)
Fungal Mould Toxic Fusion Igniter only (Liquid Explosive)
Faecium Any (creature drops) Both (Lubricant / Unstable Gel)

Biodomes allow outdoor planting without planet-type restrictions and require no power recharge between harvests, a significant maintenance advantage over hydroponic trays. Large Hydroponic Trays are more flexible (any planet, any base), but consume base power and need periodic Carbon topping-up to maintain growth rates.

For high-volume production, most veteran farmers use multiple Biodomes as the primary crop source, supplemented by hydroponic trays for smaller quantities or off-planet crops.

Step 3 — Set Up Gas Extraction

Each Stasis Device or Fusion Igniter consumes substantial quantities of Sulphurine, Radon, and Nitrogen (plus Condensed Carbon throughout). Build Atmospheric Condensers on appropriate planets:

  • Sulphurine: Scorched / Desert worlds
  • Radon: Radioactive / Frozen worlds
  • Nitrogen: Lush / Toxic worlds

Gas collects passively over time in connected Supply Depots. See No Man's Sky Automated Mining: Mineral Extractors & Supply Depots for the full extractor and depot setup guide.

Step 4 — Mine the Minerals

For Stasis Device Iridesite alloys: 50x each of Paraffinium, Phosphorus, and Dioxite, plus 150x total Ionised Cobalt. These are found on common planet types (Paraffinium on lush worlds, Phosphorus on scorched, Dioxite on frozen) and can be mined on surfaces or extracted passively with Mineral Extractors.

For Fusion Igniter Geodesite alloys: 50x Ammonia (toxic worlds), 50x Pyrite (scorched/desert worlds), 50x Uranium (radioactive worlds), plus 200x Pure Ferrite (widely available). These require sourcing from more specialized planet types.

Step 5 — Craft in Batches

Once your farms and extractors are stocked, crafting follows the tree from bottom to top: alloys and base components first, then intermediates, then the final device. Crafting a single device takes several minutes of menu navigation but no waiting once all materials are gathered. The waiting time is in the farm grow cycles.


How Many Can You Realistically Make?

Throughput scales directly with farm size. The plant crop cycle is the limiting factor for most players. Gamma Root and Fungal Mould are the main bottlenecks for their respective devices.

Community reports suggest that players with well-established multi-farm setups, running a mix of biodomes and hydroponic trays across several bases, routinely produce a solid batch of devices per harvest cycle, worth substantial units every couple of hours of real time. Highly optimized operations with many crop slots and large extractor banks can push toward very high daily earnings.

These numbers vary widely based on farm investment and time spent actively harvesting and crafting. This is an active method: the farms run passively, but you have to be present to process the harvest into finished goods and sell them.


FAQ

Does the Fusion Igniter use a Cryogenic Chamber?

No. The Fusion Igniter requires a Quantum Processor, a Portable Reactor, and Geodesite. The Cryogenic Chamber is exclusive to the Stasis Device. This is a common misconception because the two items share so many sub-components.

How do I get Fungal Mould for the Fusion Igniter?

Fungal Mould grows natively on toxic worlds. You'll need a large supply, around 600x per Fusion Igniter, so building a dedicated Fungal Mould crop farm (Biodomes on a toxic planet, or hydroponic trays anywhere) is essential once you add this product to your rotation.

Do I need to build on multiple planets?

Not strictly. Large Hydroponic Trays can grow any crop on any planet. But building crop farms on the native planet for each plant type (using Biodomes or outdoor planting) gives you free harvests without Carbon upkeep. Most efficient setups use a mix: satellite crop farms on native planets, gas extractors on specialized worlds, and a central base where all crafting happens.

Can I buy Stasis Devices or Fusion Igniters instead of crafting them?

These items are Advanced Products and are not sold by NPCs or the Galactic Trade Network in meaningful quantities. You need to craft them yourself.

Are these still the best unit-making method in the game?

As of 2026, crafting Stasis Devices and Fusion Igniters remains one of the highest-earning active methods in No Man's Sky. Passive income from an Activated Indium mining base earns units while you're offline, but the per-session ceiling on active crafting is higher once your farms are mature.

What should I build first — a Stasis Device farm or Activated Indium mine?

If you plan to play regularly and enjoy the crafting loop, the Stasis Device farm generally outperforms an Activated Indium mine in units-per-hour when actively managed. If you prefer logging in occasionally and collecting passive earnings, Activated Indium is less setup-intensive. Many late-game players run both.

How do I sell this many units without hitting trade limits?

Space Station trade terminals have unit caps per visit. To sell large batches, hop between different systems' space stations (each resets independently), or use multiple stations in the same system. The No Man's Sky Trading Guide covers efficient selling strategies in more detail.


Key Takeaways

  • Stasis Devices and Fusion Igniters each sell for 15,600,000 units and are the top-tier craftable products in No Man's Sky.
  • The two items do not share the same top-level components: the Stasis Device uses Quantum Processor + Cryogenic Chamber + Iridesite; the Fusion Igniter uses Quantum Processor + Portable Reactor + Geodesite.
  • They do share the Quantum Processor chain and all three atmospheric gas inputs (Sulphurine, Radon, Nitrogen), making a dual operation efficient once both are running.
  • The Stasis Device is the easier entry point; the Fusion Igniter's main additional hurdle is sourcing 600x+ Fungal Mould and the specialized minerals for the Geodesite alloys.
  • All blueprints can be unlocked via the Synthesis Laboratory on the Space Anomaly with Nanite Clusters.
  • Gas planet assignments matter: Sulphurine comes from Scorched/Desert worlds; Radon from Radioactive/Frozen; Nitrogen from Lush/Toxic.
  • Farm setup requires multiple planet bases: crop farms, atmospheric condensers, and mineral extractors working together.
  • Biodomes are low-maintenance for crops; Large Hydroponic Trays are more flexible but need power and Carbon upkeep.
  • This is an active method: farms run passively, but you must be present to harvest, craft, and sell.